"Well, after you beat the Blot, the Thinner seas went away and left all this junk behind." - Gus
Disney Gulch is a location within Epic Mickey series. It's a twisted landscape of canyons and old forgotten Disney memorabilia based on Frontierland. Disney Gulch is separated into two areas, the saloon and the bridge.
History[]
Past[]
After the defeat of The Blot, the thinner in the location receded revealing the desert and tons of trash. The Mad Doctor built the train and the bridge. It is implied that Gus used to hang out in the area before the thinner disaster, as he recognizes the saloon. It is also implied parts of the Gulch are actually fake like the spinning rock which when thinned reveals gears spinning the rock.
Epic Mickey 2: The Power of Two[]
Mickey and Oswald pass through Disney Gulch to reach the Disney Gulch Laboratory, this is done by instruction of the Mad Doctor. They arrive in the saloon area and are presented with a Spatter who is running on top of a Battery Sphere. The Battery Sphere gets lodged into a geyser and gets blown on top of a spinning rock. Mickey learns how to use Guardians and how the Guardian Pools work. The Mad Doctor instructs him to put the battery spheres into the train to power it so Mickey and Oswald can go to the bridge area.
Area Layout[]
The Saloon[]
This area is surrounded by a rock wall. On the north side there is a Projector and a D.E.C. to Angel/Devil Caverns. The projector is on a higher platform and can only be accessed by using the elevator. A guardian pool goes through the area. On the west side is a skeleton and the train. On the east side is a saloon. In the centre is a water tower and a pile of rocks with a spinning rock on top. The area has multiple cow skulls and cacti. In the northeast is a rock on a geyser under a nook in the wall with a Gremlin Cage in it.
The Bridge[]
This area is two landmasses connected by a bridge made of Disney memorabilia. On the west landmass is the train and the Jiminy Cricket head. On the east landmass is the projector to the Disney Gulch Laboratory. Inside the Cricket head is a shortcut which can be opened with a generator on the southern edge of the landmass.
Gameplay[]
The Saloon[]
There are three battery spheres, only one is needed to power the train, but this will affect the condition of the bridge in the next area. Inputting all three spheres will make the bridge safer to cross. The spheres need to be inputted into the receptacle on the ground between the staircase and the train. The Battery sphere locations are:
- Under the water tower, thin the cacti around the the tower to transform the guardian pool to water state, thin the water tower's supports and it will fall over.
- Inside the saloon, paint all of the building's toon to open the door.
- On top of the giant boulder (a Spatter will be keeping it in position), launch a guardian to the Spatter on top of the boulder for the sphere to lower.
Quests[]
Watch the Skies[]
- There is a real world item for the Watch the Skies quest above the train.
Operation Gremlin Drop[]
- Gremlin Griff - There is a Gremlin Cage behind a couple of wood bars in a nook in the wall. To access it paint in the cow skulls to plug up the geysers, this will cause all the air to push the rock making it a platform allowing Mickey to now access the Gremlin, he turns off the Spatter Tube when freed.
The Bunny Wranglers[]
- The bunny tube is next to the elevator.
The Encyclopedia Wastelandica[]
Finding the Hidden Heroes[]
Extra Content[]
- Disney Gulch II: At the top of the water tower when it falls over.
Costume pieces[]
- Sorcerer's Apprentice Robe: Near the projector at the top of the elevator. (Not available on Wii).
Pins[]
- Bronze: Climb the ledge that requires the minecart stack to reach, thin the wall of the part of rock sticking out.
- Bronze: Thin the supports of the saloon and it will collapse, paint them back in and shock the chest that was revealed.
- Special (Given by Scurvy Pat): After taking a photo of him holding the compass and giving the compass to Horace, Scurvy Pat will come to the Gulch to give the player four pins (one pin per visit), Dandy Evan, Black Bill, Slouchin' Brian and Parrotless Steve.
- Special (Given by Rigger Greene): Depending on the outcome of Thanks for the Memories different pins can be redeemed from Rigger Greene. If Mickey does Rigger's side of the quest Rigger Greene and Moody will appear on the bridge selling ten bronze pins. If Mickey does Moody's side of the quest, Rigger Greene will go out exploring on his own and get surrounded by Blotlings. After saving Rigger Greene he will reward Mickey with the Wild Frontier pin.
The Bridge[]
There are two ways to exit from the bridge to the next area. The first projector is across the bridge. The second projector is a shortcut and will skip half the boss fight. It is inside a Jiminy Cricket head which can be opened by shocking the generator on the south cliff.
Bridge Quality[]
The state of the bridge will depend on how many spheres have been put into the train.
- The pipes will be filled with thinner and thin out the plate, the racket and the cogsworth head.
- The top hat will struggle moving and give less opportunities to hop onto the tennis racket.
- The tennis racket will dump Mickey and Oswald off at the pocket watch.
- The anvil contraption will not function, forcing Mickey and Oswald to take the longer route.
- The cogsworth head will stay in place.
- The spring will not work, the beetle-like mechanism will not open, locking the Treasure Chest inside.
- The pipes will be filled with paint and paint in the plate, the racket and the cogsworth head if thinned.
- The top hat will work properly, moving back and forth without interuption.
- The tennis racket will work properly, moving back and forth without interuption.
- The anvil contraption will work, allowing a ride on the comic book to the ledge.
- The cogsworth head will move up and down making the jump easier to land.
- The spring will not work, the beetle-like mechanism will not open, locking the Treasure Chest inside.
- The pipes will be filled with paint and paint in the plate, the racket and the cogsworth head if thinned.
- The top hat will work properly, moving back and forth without interuption.
- The tennis racket will work properly, moving back and forth without interuption.
- The anvil contraption will work, allowing a ride on the comic book to the ledge.
- The cogsworth head will move up and down making the jump easier to land.
- The spring will work allowing access to the costume chest, the beetle-like mechanism will open revealing the chest.
Quests[]
Finding the Hidden Heroes[]
Extra Content[]
- Disney Gulch III: On a set of platforms on the cliff near where Mickey and Oswald start.
Golden Cloth[]
- Walk along the pipe connected to the base of the stopwatch with the Sweeper on it.
Costume pieces[]
- Track Suit Shorts: On the other side of the Bridge, near the projector.
- Construction Worker Shoes: Above the projector, it can be accessed by riding the spring platform to the robot. For the spring platform to work all three battery spheres need to be put in the train.
Pins[]
- Silver: Open the secret exit by turning on the generator on the cliff side. The chest is inside the jiminy cricket head with the secret exit.
Trivia[]
- Warren Spector said in an interview that Disney Gulch along with a Fantasyland based level were considered originally for Epic Mickey, but were left out.
- One of the concept arts for the level shows the Rainbow Caverns from "Nature's Wonderland" in the distance.
- The name "Disney Gulch" is probably based of the Western city Dry Gulch from the scrapped "Western River Expedition" attraction.
- As mentioned by Petetronic, the Floatyard, Train Tunnels, and Fort Wasteland are all located within the larger Gulch area.
- An early version of the Mickeyjunk Mountain music is used when entering the Junk Bridge area.
Gallery[]
Screenshots[]
Concept art[]
References[]
https://www.youtube.com/watch?v=4_GqzFnl8YI - IGN footage of Disney Gulch