Epic Mickey Wiki
Epic Mickey Wiki

Notice: This article or section contains information about content that was planned or conceptualized for the Epic Mickey series, but was ultimately scrapped. Information about scrapped content should not be considered canon.

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An early start up screen

This page lists known scrapped content from Epic Mickey.



  • An early idea was for Wasteland to be depicted as a cave-like world. [1]
  • One idea was for Wasteland to be a “world of trash” that was located in a garbage dumpster. This version of Wasteland had buildings made from normal objects like plates, forks, bottles, pencils, etc.
  • According to The Art of Epic Mickey, an idea for Wasteland was for it to be a world similar to Mount Purgatory from Dante’s Inferno, with Mickey meeting characters as he descends.[2]


Main article: Wonderland


Wonderland was dropped from the game fairly early on. According to The Art of Epic Mickey, the concept was never attempted due to time constraints.[2] Concept art for an area known as the Tulgey Woods exists, and Wonderland itself can be seen in the opening and ending cutscenes.

Beanstalk Factory

Main article: Beanstalk Factory

The Beanstalk Factory may have been another level that was dropped at some point in production. Much like Wonderland, the level itself can be seen in the opening cinematic, in addition to several official maps of Wasteland. Interestingly, there appears to be a town at the base of the Beanstalk.

Fantasyland Level

A Fantasyland based level was going to be in Epic Mickey before being scrapped. It is possible it would have been linked to Wonderland. [citation needed]

Disney Gulch

Main article: Disney Gulch

Disney Gulch was going to appear in the first game before being moved to the sequel Epic Mickey 2: The Power of Two. [citation needed]

Jug Pump

Main article: Jug Pump

The Jug Pump, aside from being a major story element, would have been featured as an aquatic level filled with pieces from Disney's nautical features, such as the Nautilus from 20,000 Leagues Under The Sea, alongside the mermen from The Little Mermaid. It would have been ruled by a rejected design of Ursula. [citation needed]


According to Chase Jones, Ventureland was originally linked to a Neverland-based level, described as an island surrounded by a lake.[3] The level got as far as having a very early blockout, but it was scrapped because of scope and there being “too much more to do”. [4]

Cave Of Wonders

This location is based off the Aladdin Cave Of Wonders it did not get very far as only concept art exists of it made by Adam Fenton.



Small Pete

Small Pete was originally going to be a mini-boss in the World of Gremlins level where you had to either free the Gremlins to take him out which is the Paint path or fire the conveniently placed cannons onto him which is the thinner path. [citation needed]

Yeti Robot

A boss battle on Mickeyjunk Mountain would have taken place between Mickey and Oswald, the latter piloting a large robotic suit based on the Yeti from the Matterhorn Bobsled Experience (what Mickeyjunk is based on). It was cut midway through development due to time constraints. [citation needed]

Oswald Blot

Concept art exists of a fusion of the Blot and Oswald. It is unknown how it would have been fought, as it was a concept removed early in development due to the developers not wanting to tarnish Oswald's image as a likable character.

Blot's Dragon form

Much of the early Blot concept art depicts him with wings and a much more dragon-like form.



Early Story

According to lead designer Chase Jones, an early story idea involved ink that would corrupt Oswald along with Wasteland and Mickey would have to restore them by removing the ink’s corruption. [6]

Unused Music

In 2020, Jim Dooley began uploading music from the game onto his YouTube channel, including some tracks that didn’t make it into the final game. These include “Black Pete Outro”, intended for an unused cutscene, three tracks for a “Laboratory” area, possibly the Mad Doctor’s Lab, and early versions of the tracks for Dark Beauty Castle.


  • Balloon - lifts you or others up into the air.
  • Fireworks - Scares enemies away and reveals hidden things.


  • When the overall layout of Wasteland was being designed, the Lonesome Manor would have been located towards the North end of Mean Street, presumably to imitate its location in the Magic Kingdom in Liberty Square. This point in production was when Bog Easy had not been implemented, suggesting it was created later on in development. [citation needed]
  • During a presentation for Epic Mickey 2, early footage of the first game was shown off that showed ideas that never made the final game, including Mickey leaving footsteps behind as he runs, and things like lampposts coming to life as the player approaches them.
  • At one point, it was considered for the inside of the Blot to contain incubators containing Blotlings before they would be released to Wasteland.
  • According to Chase Jones, the game was going to be open-world, but the technological constraints of the Wii kept this from happening.[7]
  • A piece of concept art of a Beetleworx with the caption “Wall Maintenance BWX” suggests that the Beetleworx were originally maintenance robots that would likely only attack when provoked.
  • There was going to be a larger plotline involving “Black Pete” that would end in an Outro at the end of the game. It’s not clear if “Black Pete” is referring to Big Bad Pete, or someone else entirely. [8]
  • The original Disney Epic Mickey start up screen shows the game name being Epic Mickey & Oswald The Lucky Rabbit. This could have been an early name for the game or possibly a place holder for the current start up screen.
  • Beetleworx were originally made to be immune to paint as well as thinner. It is unknown how Mickey would have fought them without using the brush.
  • Concept art on the Mad Doctor shows various designs based on his outlook. One shows him with hair while the other shows his mouth covered while his eyes are black holes. Another one shows him having a long creepy bread.


Epic Mickey Three Little Pigs scrapped character animation

Epic Mickey earliest footage 2007

sc Epic Mickey PaintPowerup


  1. @chasejonez (May 1, 2020). "Those are early look dev for how wasteland looked with a bunch of artifacts and hidden nods to different properties in the environment. The interesting one is the one with pools of color since originally there were supposed to be multiple colors and styles of paint and thinner.". Via Twitter.
  2. 2.0 2.1 Grossman, Austin (11). The Art of Epic Mickey. Disney Book Group.
  3. @chasejonez (October 8, 2020). "Originally you were supposed to go from Ventureland to Neverland so it would have been an island surrounded by ocean. We did a version of the whale from Pinocchio but eventually changed to the Whalers so it was a Mickey cartoon.". Via Twitter.
  4. @chasejonez (October 8, 2020). "There was only a super early blockout nothing more. It got removed from scope and too much more to do. Doubt it made any builds that could be found.". Via Twitter.
  5. 5.0 5.1 “A lot of people ask ‘are Donald and Minnie and Pluto going to be in the game?’ Well, we’re going to bring them back but in a slightly different form.”
  6. @chasejonez (March 22, 2020). "I wasn’t but I think it was about the ink that corrupted the land and Oswald. Mickey would come in and restore Wasteland and his brother by removing the corruption of the blot.". Via Twitter.
  7. @chasejonez (April 21, 2020). "Rainbow Caverns was also planned to be much bigger as well. Lastly, both games were planned as being open world games but the tech limited us so we had to cut them up which introduced the side scrolling levels to bridge the full 3D experiences.". Via Twitter.
  8. @chasejonez (July 22, 2020). "There were some bigger plot lines originally planned for Black Pete and if I remember correctly this was for a bigger outdo moment and the end of his storyline and the game.". Via Twitter.