The Floatyard is a location in Wasteland first introduced in Epic Mickey 2: The Power of Two. This location was first unveiled in Volume 282 of Nintendo Power.
The land is a junkyard made up of forgotten parade floats with a location that borrows elements From Disney's 1951 film, Alice in Wonderland. It also features a giant float version of Stromboli from Pinocchio as well as cuckoo clocks and marionette puppets as obstacles and platforms.
History[]
Prescott has been doing many of his projects in the Floatyard, it is also where he gets pieces for his creations. At some point he builds Prescott's Mech to display his building capabilities.
Epic Mickey 2: The Power of Two[]
Mickey, Oswald, and Gremlin Gus first encounter Gremlin Prescott working on something. He says something ominous about how they will regret what they did and leaves. Mickey and the others go through the Floatyard searching for him until they eventually find him in the Alice in Wonderland section of the Floatyard. Prescott runs again entering a projector behind him.
Areas[]
Mickey and Oswald will enter into two different areas depending on if they did the Paint or Thinner path with Ghost Ian in Fort Wasteland.
Stromboli Float section[]
This is the entrance for the Paint path (the projector is inaccessible if the player did the Thinner path). The area features the massive Stromboli Float which can be repaired or destroyed. There are also the heads of the three little pigs and the wolf, each head has a drum attached. This area links to the toon Chasm in two ways, by either using the platforms on the float or destroying it and going through its chest. This area also links to the Pirate ship float section through the clown head after the drums.
Pirate ship Float section[]
This is the entrance for the Thinner path using the D.E.C. The main centre piece is the giant Pirate ship float, there are also drums, a Cinderella float and an elephant float kicking its legs. The clown head goes to the Stromboli Float section. There are also two ways to go to the Toon chasm from this area, through the Bashers Beetleworx Replicator and through the Pirate ship float. Inside the Pirate ship float is piles of money and a mast.
Toon Chasm (aka the Float Canyon)[]
The Toon Chasm connects to all 3 other areas of the Floatyard, at the bottom of the chasm is the entrance to the Pirate ship float section and the entrance to the Stromboli Float (this requires Mickey to first use Thinner path on the Stromboli Float and break it open). The Toon Chasm is two floors both made of a dirt path. There is also a pit at the bottom of the chasm. Balls fall down into the chasm and roll down the path into the pit. Against the walls of the chasm is a couple drums and paths allowing Mickey and Oswald to reach the Paint entrances of the Pirate Ship Float section and the Stromboli Float section. At the top of the Chasm there's a turnstile that goes to the final area, the Alice in Wonderland section.
Alice in Wonderland section[]
The Alice in Wonderland section is themed after Alice in Wonderland, the area is decorated in different objects from the film like bushes of each house, the queen of hearts and the flamingo. This area has an Ink Well, a staircase of props on the right, a giant bush on the left and the white rabbit's house as the centre piece. The house has a Tanker replicator at the front door, the window is the projector, and on the left side is two arms one above the other, each with fireworks to break the side wall which also has a projector.
Gameplay[]
Gremlin Prescott has built a lot of the contraptions in the Floatyard to prevent Mickey and Oswald from progressing. The goal is to follow Prescott to the next level. The location the player starts at depends on whether they did the Paint or Thinner path with Ghost Ian in Fort Wasteland (painting in the Spatters and Deloris the Slobber or thinning them).
Stromboli Float section[]
This is the entrance for the Paint path, the projector (Building a Building v2) is not accessible if the player did the Thinner path instead. There are 3 exits (excluding the projector), two go to the Toon chasm, one goes to the Pirate ship Float section. To go to the Pirate ship float section go to the clown head, thin the clown's nose and have Oswald shock it, once the mouth opens jump across the two dolls (they get thinned after a couple seconds) and spin the two gears as both Mickey and Oswald. To get to the Toon chasm both ways are through the Stromboli Float. Paint path is repairing Stromboli by standing on a pressure plate on his right leg, then painting in the missing gears which get his arms moving again. Then get past the cuckoo clocks by having Oswald shock the electrode Thinner path is wrecking him by thinning both his legs, spin attacking the metal panels and shocking the electrodes, this should blow open his chest. His chest has pipes which can be thinned out, bring the fireworks to the end to open up the exit.
Pirate Ship Float section[]
This is the entrance for the Thinner path and the last D.E.C. There are 3 exits (excluding the D.E.C.) two go to the Toon chasm and one goes to the Stromboli Float section. The clown head goes to the Stromboli Float section, thin out the clown's nose, have Oswald shock it and go through. The dolls are platforms, but are thinned at different intervals, then spin the two gears as Mickey and Oswald to open the next door. To get to the Toon Chasm there are two paths, one is through the Pirate ship float and the other is through the basher replicator. To open the Pirate ship float the player has to power it again. paint in the wires and the mini float, there is a mini float thats on a cliff near the drums drag that to the receptor on the ground and have Oswald shock the electrode next to the other mini float. This should open the doors revealing a chest and a spinner, enter the Pirate ship ship float, paint in the gold and go to the back of the ship to access the door which requires pulling a switch, having Oswald shock the door and flying across the gap. To get through the beetleworx replicator the player must destroy the basher, thin out the replicator's eye and then blow up the wall using the fireworks near the Pirate ship ship float. To get through the corresponding tunnel spin the two levers on the ground as Mickey and Oswald, spin them multiple times until they both flip and the carriage with zoo animals starts shaking.
Toon Chasm (aka the Float Canyon)[]
The Toon Chasm connects all the areas of the Floatyard. It is two floors, the bottom floor is a path directly towards the Alice in Wonderland section which can be accessed by using the turnstile. The bottom floor has multiple holes in the ground which can be painted over or thinned and there are balls falling from the sky rolling down the chasm. The second floor is accessible by using the Pirate ship ship Float entrance or repairing the Stromboli Float. It also can be accessed from the bottom floor, but it is more difficult, the player can directly jump on the toon drum by jumping onto the rim from the opposite side of the chasm, jump from the elevated bit.
Alice in Wonderland section[]
This is the last section of the Floatyard and there are two exit projectors. The first path (considered the Paint path) is by repairing the generator in the corner and using invisible ink from the ink well to climb onto the moving set pieces to the balcony and sneaking past the eye to enter the projector (The Band Concert V2). This path will give access to the full Prescott Mech fight and enables the player to do the Paint path on the boss, the other path does not allow doing the Paint path (unless the player brings an anvil sketch). The secret path (considered the Thinner path) is breaking open the left wall with fireworks. The first set of fireworks can be dropped by thinning the back dirt wall and thinning the receptor under the mini float so the hand loses power and drops the fireworks. Have Oswald blow up the fireworks then throw mickey up to the hand. From the hand there is a platform on the left with a clown head, thin the cards next to the clown head to reveal fireworks and throw Oswald up to the hand to blow up the fireworks. This will destroy part of the wall allowing for a way to climb up to the hand without throwing someone up. Thin the clown head's nose and shock it to create a way to the roof and thin out the chimney to reveal an access port, have Oswald reprogram it to drop the second set of fireworks, blow it up to destroy the wall. Get indelible ink from the ink well to get past the Thinner fumes. This path will only give access to the Thinner path of the Prescott Mech fight (unless the player brings an anvil sketch) and will skip the first half of the fight.
Quests[]
Operation Gremlin Drop[]
- Gremlin Tiestow - In the Toon chasm on the second floor, ledge on the right side, get to it using the drums.
The Bunny Wranglers[]
- Requires revisiting, the pipe is in the Alice in Wonderland section next to the turnstile.
Watch the Skies[]
- There is a stopwatch in the Toon Chasm on the second floor, it is on a ledge that looks like the bottom jaw of a clown, it is closer to the bottom of the chasm. Oswald will need to throw Mickey up to it.
Thanks for the Memories[]
- Rigger Greene for his 4th photo wants a photo of the Pirate ship ship float.
The Encyclopedia Wastelandica[]
Finding the Hidden Heroes[]
Pins[]
- Special pin: (Don't Just Do Something, Stand There!) Alice in Wonderland section, do Paint path in the Train Tunnels. Put on invisible ink climb up the moving objects on the right there is a ledge next to the second flower platform that will close if it sees a player. On the ledge is a chest with the pin.
- Special pin: (Magic Light Parade) Pirate ship Float section. Behind the elephant legs, thin them and have Oswald throw Mickey up to the ledge.
Costume pieces[]
- Steamboat willie pants - Alice in Wonderland section - After doing Thinner path in the train tunnels the window above the arm with the fireworks will open.
- Gremlin boots - Pirate ship Float section - In the ship on the left side, requires the ship door to be opened first with the floats.
Challenges[]
- Full-Court Prescott: Follow Prescott through the Floatyard and exit to the next area.
- Picture Perfect: Get Metairie all 3 of her requested photos, one of which is a picture of the eye in the Floatyard.
Trivia[]
- An early name for this level was "Float Graveyard" as it is referred as such multiple times in the files as well as in various prototypes.[1]
- When Mickey and Oswald first arrive and see Prescott, the music from Tortooga can be heard in the background.
- The Alice in Wonderland section in the Floatyard may be inspired by the scrapped area Wonderland.
- Originally the Projector Screen level leading to the Floatyard would've been the Dumbo level rather than Building a Building V2. [1]
- The Alice in Wonderland section can be cheesed with co-op. If Mickey place a TV on top of a Anvil near the platform with the projector at the top, then dip himself in invisible ink, jump on the TV, and then get Oswald to throw Mickey up to that platform, Mickey can get on the projector platform at the top without having to do any of the tedious platforming normally required. The reason this requires co-op is because Oswald normally can't throw Mickey, and since Mickey is the only one who can interact with projectors, he has to be the one on the platform.
- The army soldier props found throughout the Floatyard are most likely based on the toy soldiers from the 1961 musical Babes in Toyland.


























