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This page is about the Quest revolving around the Machine. For the Machine itself, see Pirate Conversion Machine.

Hook's Machine is an optional Quest in Skull Island. When Mickey and Gus arrive there, they see the Pirate Conversion Machine transforming the pirates into Bashers. Mickey can either go out of his way to fix, damage, or jam the machine, or ignore it entirely to raise Smee's boat.

Summary[]

Should Mickey choose to carry out the Quest, he has to find the four Paint and Thinner Pumps around the island that connect to the conversion machine and fill them with either Paint or Thinner. Two Pumps are on the right side of the island, and two are on the upper level (in the Skull's "eyes")

If Mickey fills all four with the same substance, the Quest is completed. However, the consequences are different. If Mickey filled the Pumps with Paint and converted the robots back into pirates, he can get an extra Pin. If he filled them with Thinner and wrecked the conversion machine, Thinner flows out of the "eyes" and makes the island more dangerous.

Gus will warn Mickey if he tries to fill the Pumps with opposite substances, but afterwards Mickey can do it anyway. If the Pumps are filled with Paint and Thinner, the Machine jams, preventing it from being reversed or destroyed, and the quest is failed. If it's jammed or ignored, than the pirates will stay in Ventureland.

Trivia[]

  • Reversing the machine is the only actual factor if the pirates stay in Ventureland or not.
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