Horace's Detective Agency, otherwise known as Neighsayer Investigations in the Graphic Novel, is an area found in Mean Street in both Epic Mickey and Epic Mickey 2: The Power of Two. As the name states, it is a detective agency run by Horace Horsecollar.
Horace will give Mickey several cases to solve on his adventures for Wasteland, solving them is required for Horace's good ending. In the sequel, he has only one case that he needs help with.
Epic Mickey and Epic Mickey: Rebrushed Quests[]
- Recover Horace's Book: Speak to Casey in the Emporium, who will tell you go to the Ice Cream Parlor, where you must speak to Paulie who will give you Horace’s book.
- Find Dog Tags: Horace is in search of a Robot Dog. Go to Tomorrow City Square Launchpad, walk around the tram track and you will see the dog tag behind a wall of glass. Go to its right and you will notice a ball-like machine pod. Use thinner to open it and jump into the machine. It will transport you to a higher platform. You can go up and place a TV sketch to activate a crane-like machine (this will transport you to a platform near the rocket, with a caged Gremlin. If you release that Gremlin, he can shut down one Beetleworx generator or he can give you 3 TV sketches; you cannot choose both.). Then, go down and pick up the dog tag.
- Detective Mickey: Paint all the footprints on the street; this will lead you to the cinema where you will need to scale the building, thinning out the walls and using them to get on top of the roof. If you painted all the footsteps he will give you the book. If you didn't, you have to buy it for 50 E-Tickets.
- Detective Mickey II: Paint and follow all the footprints from Clarabelle Cow's house to find Ezra, who stole her flower. As with the first Detective Mickey quest, if you paint in all the footprints, Ezra will give the flower back to you; but if you don't, you will have to buy it off of him.
- Find the Missing Pirate: Moody's cousin is in Pirate Voyage. You should notice him before the whirlpool, trapped in a jail. Thin the jail next to his, and free the Gremlin. He will open the Rigger Greene's cell. Talk to him and collect some goodies.
- Detective Mickey III: Paint and follow all the footprints starting from the back of the Tiki Hut to find the thief of a tiki mask.
- Find the Hatchet: The hatchet is on the top of the library in the Lonesome Manor (Thin out the walls).
- Detective Mickey IV: Paint and follow all the footprints from Louis's Shack to find the stolen candle.
Epic Mickey 2: The Power of Two Quests[]
- Horace's Assistant Assistance: Horace will ask Mickey's assistance to help get rid of Tedworth, who is proving to be a poor assistant. To make Tedworth leave, Mickey and Oswald will have to find the teddy bear pieces scattered around Blot Alley. When giving them to Tedworth, now you can help Horace get a new assistant: Clarabelle Cow (as nominated by Ortensia) or Barnacle Jones. Barnacle Jones would tell you that Scurvy Pat has his compass and wants it back. Once Scurvy Pat tells the truth, he will give Mickey and Oswald Barnacle Jones' compass. If you give Barnacle Jones' compass to Horace, he will decide to let Clarabelle be his assistant.
Trivia[]
- The building of the Detective Agency is based on the Main Street Magic shop in Disneyland.
- In ‘’Epic Mickey 2, some Golden Cloth can be found by thinning the Toon center area of the building.
