So as you may know, I've been digging around the the files of the first and second Epic Mickey games to find some test/unused levels, debug functions and scrapped content. I know a lot of this stuff may have already been found by GremlinPrescott and RadSpyro, but it doesn't seem to be documented anywhere, so I thought I'd blop all my findings down somewhere so someone else doesn't end up having to go through all the trouble I did. Some stuff could also be added to the Wiki articles in the Trivia sections.
EPIC MICKEY 1
- Editing Wii Files: Use Wiiscrubber with a (legally obtained) iso of the game and test on a Softmodded Wii, or ideally in Dolphin.
- Config files: The files cmdline.txt and ConfigFiles.ini seem to have effects on the final game, but not all values work. It is unknown if the InputMapping.xml files work, and I'm pretty sure Config.ini was just for testing. I haven't tried all the values yet.
- Loading Level Files: Currently, the only way I've been able to figure out how to load .level files is to replace the menu value in cmdline.txt with a different level. That way when the game is booted, a level will load instead of the menu. Most of the .level files boot, but most .gsa files just crash it, which is a shame because there are a lot of interesting .gsa file names. (found in PrivateLevelList.txt)
- Radial Debug Menu: Haven't been able to get this up. Found a Mickey pointing hand graphic for it and a command list with commands that could do stuff like increase Mickey's Hero and Scrapper levels and fill up his health. Sounds like a circular menu that was used in development and testing.
- Test Levels: The test levels that do load mostly seem to be for testing particle effects. I'm not familiar with the textures and terrain used in them though. Possibly from the scrapped Wonderland level?
- Scrapped Content:
-- Dropwings are mentioned in the code, but they didn't appear until the second game. We already knew this though.
-- GoBlobs were an early version of Spladooshes, but they oddly have some code for moving around and throwing projectiles.
-- Mentionings of dungeons levels?
-- Possible balloon and fireworks sketches?
EPIC MICKEY 2
- Editing files: I used the PC version because it's the easiest to modify. Not sure if the files are different for the Wii one.
- Config files: ConfigFiles.ini seems like the one to edit, but not all values work. You can do some cool stuff like give Mickey infinite paint and thinner levels and hilariously, swap Mickey and Oswald's character models.
- Loading Level Files: Changing ShowDevLevelLoad in ConfigFiles.ini to true replaces the "Quit" button in the menu with a developer level load menu that allows you to go to any part of the game. Sadly, most of the test files don't work and crash the game, but it's still handy for hopping to different parts of the game. Note that this will mess with your save file.
- Scrapped Content:
-- In unused audio files, Gus references "the world tv" that supposedly lets you visit the cartoon world. One says it's near the Walt Statue, while the other says it's in the Mad Doctor's Attic.
-- In an unused audio file, the Mad Doctor says "Thank you, my friends. Now, I have a little surprise for you and the people of Wasteland. A truly good one this time. Heh heh. I will see you in a few months". Judging by the volume, sounds like it was in a cutscene, but I don't recall ever hearing it.
I'm sure I'm missing a lot of stuff because I took too long to finally decide to make this post, but I'll edit this as I remember and find more stuff. If anyone else has anything to add or has any questions let me know. There's still a lot to discover!